Put slightly differently, since I’m a GM, my objective is that the GM should be having just as much fun as the players, if not more.
Gamemastering is FUN when you stop worrying about it as a performance and start viewing it as administering a role in the production of the rolling, cascading disaster of mistakes and mayhem that’s the average gaming session.
– Matt Finch übers Spielleiten
Das holt mich sehr ab. Ich bin Teil der Produktion, keine Rampensau in vorderster Front.
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